The Community A-4E-C Mod is the culmination of nearly three years of work on behalf of seven driven team members and many vital advisors. We’re proud to present the most comprehensive DCS Mod to date, boasting such capabilities as Air to Ground Radar and Carrier Operations. The A-4 was a cold war workhorse, providing a capable, reliable light attack aircraft to dozens of nations around the world. From the Sinai Desert to the Jungles of Vietnam, the A-4 was a common sight above cold war battlefields.
We thank the community for their support over the years, through good times and bad. This work has been a journey with many faces along the way, and we dedicate it to our friend, mentor and lead coder Eric “Gosapadin” Mudama. His passion and brilliance left a mark on us all, and we are proud to share with you this labor of love which would not have been possible without him. Jatka lukemista
Community A-4E: September 2017 Update
Hi everyone. Sorry we’re a day late!
For September, we’d like to show some of the unwrap & PBR material conversion that our artists have been making. The move to PBR in the new engine requires a lot of trial-and-error in different lighting conditions and that’s where most of the month has gone. With PBR being the future of the DCS rendering engine, we figured it was time to make the conversion.
While the unwrap is still not complete (you’ll see the matte throttle handle and toggle switches), it’s coming along slowly-but-surely.
Community A-4E: August 2017 Update
Hi everyone. Just a few things to report this month…
First, while the interior unwrap is continuing, we aren’t yet finished updating the new surface texturing to match, and thus we’re not quite ready to show off the fully painted cockpit yet. Hopefully ready within the next few weeks and ready for our next update.
We did take the time to re-model our fuel tanks (to include bobtail variants on the centerline) and give each livery its own fuel tank skin, as a function of the squadron you choose. We combed through a bunch of historical photos we had of the various squadrons, and tried to replicate the tanks as accurately as possible.
As an example, here’s VA-163 Saints with a pair of 300 gallon wing tanks and six Mk-82 bombs on the centerline:
Community A-4E: July 2017 Update
Been a slow summer so far, with more vacations, one team member in OshKosh, one team member traveling Europe with his band, and me just being lazy.
Cockpit unwrap still continues, slowly but surely. Work is still in progress to improve cockpit lighting to work better in the new engine. Lastly, what we can show, is finishing out a few more weapon systems.
We’ve implemented 2 additional cluster dispensers, in addition to the CBU-2/A, which means 3 different cluster setups will be available:
- CBU-1/A: SUU-7 dispenser with 509 BLU-4/B anti-personnel bomblets
- CBU-2/A: SUU-7 dispenser with 360 BLU-3/B fragmentation bomblets
- CBU-2B/A: SUU-7 dispenser with 409 BLU-3/B fragmentation bomblets
Community A-4E: June 2017 Update
Mostly smaller changes and refinements this month, as we try to polish and finish various bits of our modeling so we can put those elements behind us. As such, most of this update will be pictures of elements that are recently unwrapped and textured.
Canopy glass with some scratches:
Community A-4E: May 2017 Update
Hi everyone! We admittedly had a slow few months, with a number of vacations and distractions, but as of the end of May, we’ve built up a bit of momentum again and hope to push closer to release at a decent cadence. On that note, I figured I’d surprise everyone (as well as half the team) and post the update two days early! Hope nobody minds…
Unwraps and Texturing
This month, the biggest visible difference in the A-4 is that we’ve started unwrapping and texturing more of the cockpit. The gauges themselves have been unwrapped for a while, but now the ejection seat, cockpit wall baffles, and flooring are all unwrapped and textured. Additionally, we’ve been trying to make the light bulb textures a bit more realistic for the cockpit indicators. We’re happy to show some in-progress textures:
Community A-4E Update, January 2017
Hi everyone, and welcome to our January 2017 Community A-4E update. This month’s theme is ”You’re in Control of the System.”
Before mentioning any of our content however, we just want to toot our own horn and say Happy Birthday to Us! As of the first week of January, we’ve now been working on the A-4 for a year. We’ve had a few bumpy moments along the way, but every time we think something isn’t possible, one of us pulls a rabbit out of a hat and here we are… Tempus fugit, just like our A-4E.
And now to our new content…
Automatic Flight Control System (AFCS)
The first new feature for this month’s update is our implementation of the realistic Automatic Flight Control System (AFCS), otherwise known as the autopilot. We didn’t use any of the built-in SFM functionality for this, instead implementing our own custom PID controllers from scratch (had to brush up a bit on control systems theory, and aircraft control systems in particular). The autopilot has 3 primary modes of operation while engaged: Jatka lukemista