DCS World 2.5 Open Beta Update
Thank you for all the feedback and reports on the DCS World 2.5 Open Beta. We are reading all of your reports and using them to make DCS World 2.5 even better. Much of our focus is centered on improving night lighting, better memory management / loading times, and updating the remaining cockpits to use deferred lighting. We are also implementing a new ”Offline” mode to allow you to play DCS World 2.5 without any requirement for an internet connection.
Thank you for your patience.
DCS: Persian Gulf Map Update
As mentioned in a previous newsletter, the Persian Gulf Map entered external testing recently and the development team has been very busy fixing bugs, improving mesh and texture quality, and optimizing the map. Like the DCS: NEVADA Test and Training Range Map, the Persian Gulf Map will also use clip maps and merge satellite imagery with hand-created textures. This allows us as high degree of detail and a great ground-level rendering, while not having a massive file size footprint. Since the Nevada Map though, the technology has been further refined and improved for terrain details at mid- to long-ranges.
Once this map has been thoroughly tested and at a quality level we are happy with, we will soon thereafter make it available for purchase and download.
DCS World 2.5 Open Beta Update 4
Since the third update to the DCS World 2.5 Open Beta, the team has focused their efforts on loading time, memory leaks, and performance issues in the Open Beta. In this 4th update, we believe we have largely addressed these issues. For those taking part in the DCS World 2.5 Open Beta, we look forward to your feedback, and once we feel confident these issues have been resolved, we will move DCS World 2.5 out of Open Beta.